5 tricks for Super Mario Odyssey

Super Mario Odyssey is one of the greatest games Nintendo has ever made. However, it’s been a while since we’ve had a proper free-roaming Mario game though, so there’s a good chance you might be a bit rusty. What's more, there are a few things in the plumber's new adventure that Nintendo aren't telling you.

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1. Master the improved dive jump

The first few hours of the game will be spent getting to grips with Mario’s new cap-throwing abilities, but those aren’t the only new moves you should be learning. He’s also got a new and improved mid-air dive which is similar to the one in Super Mario 64 and Sunshine but is far more useful because it makes him dive straight forward rather than down at an angle. To do it, press ZR + Y at the top of your jump, and Mario will do a dive. It’ll take you a while to get used to pulling it off, but once you do it’s great for reaching platforms you can’t reach with a normal jump. bowser plush toy

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2. Don’t use motion controls

Super Mario Odyssey is obsessed with making you use motion controls. Every time you start the game it tries to convince you to crack apart the Joy-Cons and use them as separate motion controllers because, according to the game, they offer extra moves.
This is no use if you want to play in handheld mode but don’t worry: in reality, those extra moves – throwing your hat straight up and straight down – are never really needed. And in case you think the powerful spin attack is only possible with motion controls, that isn’t true: the game just doesn’t tell you how to do it with a normal controller. Just rotate the analogue stick quickly until Mario spins around, then press Y and you’ll do the spin attack, no motion needed. bowser plush toy

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3. Look for each bonus area’s second Power Moon

Each of the Kingdoms in Odyssey has a bunch of bonus areas, which can be entered through pipes, doors and the like. These are usually self-contained platforming stages where you collect a Power Moon at the end then exit through another pipe or door to return back to the main area.

The thing is, practically every single one of these bonus areas has a second Power Moon hidden somewhere. Think of it like the Shrines in Zelda: Breath Of The Wild – there’s always a chest at the end but there’s always a hidden chest too. While it’s tempting to plough through to the end of these areas, then, take your time and look for the second Moon instead. bowser plush toy

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4. Use the hat throw to change jump direction

Mario can throw Cappy whether he’s on the ground or in the air, but the latter is especially useful because it can get you out of some tight spots. If you jump and it looks like you’re about to land in danger, move the stick in a different direction and throw your hat. Mario will turn in mid-air, throw the hat and move in the direction he threw it.



This is also useful if you just miss a ledge with a wall underneath it: if you hit the wall, do a wall jump and immediately turn back and throw Cappy. With any luck, Mario will turn back and the extra height will help him grab the ledge. bowser plush toy

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5. Buy every shop’s Power Moon

Each Kingdom has two Crazy Cap stores – one yellow, one purple – where you can buy a variety of outfits for Mario, as well as stickers and souvenirs to decorate the Odyssey with. However, each yellow store also lets you buy a Power Moon for 100 coins. Every time you arrive at a new kingdom, the first thing you should do is track down the yellow Crazy Cap store and buy its Power Moon, because it’s an easy first step towards hitting the target number of Moons to power the Odyssey and move on to the next Kingdom. bowser plush toy

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